Concept Art, Game Design, UI/UX & Interactive Media
I build worlds from the inside out — starting with the psychology of the people who inhabit them. I don't just design visually interesting pieces, but explore what drives a character or a beast, what they fear, what they reach for, and how their lived habits shape the spaces around them and their story.
As a narrative designer and an experienced creative lead, I shape story frameworks where player motivation, world behaviour, and thematic intent align, guiding leaders and small teams toward cohesive, meaningful experiences. As a concept artist, I translate those human details into visual logic, mood, and symbolism, creating environments and designs that feel thematically aligned with the emotions of the game and the player.
I specialise in exploring themes of identity, transformation, and liminal spaces; using atmosphere as a narrative tool and where each interaction forms a complex emotional experience. My goal is to craft worlds that don’t just immerse players — they help them navigate their own lives through the reflective power of play.
Projects
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Foggy Drive (Paid Contract)
Gift of The Gods - Indie Game Volunteer
Casa Del Cactus - Game Jam
On The Line - Game Jam
Deep Dark - Paid Contract
Assorted 3D Assets
Celestial - Game Concept for The Rookies
Riot - Character Design
King of Meat Weapons Concepts
Sōden - Character Design
The Astronaut - Character Design