I’m a concept artist and narrative designer.
With 10 years of experience in marketing, communications, and graphic design, I bring a fresh perspective to concept art and illustration for games. I’m open to roles in creative agencies, game studios, tech-for-good, or values-led organisations looking to make emotive experiences.
I specialise in exploring themes of identity, transformation, and liminal spaces; using atmosphere as a narrative tool and where each interaction forms a complex emotional experience.
My goal is to craft worlds that don’t just immerse players — they help them navigate their own lives through the reflective power of play.
Why Work With Me…
I think procedurally, planning ahead in the pipeline and anticipating next steps.
I move forward confidently with minimal direction, adapting smoothly as things change.
I spot narrative opportunities in tiny details, strengthening cohesion across the world.
I ground design in real‑world context, understanding how players think and behave.
I turn creative direction into clear, prioritised tasks, keeping production steady.
I bring positive, steady energy, making collaboration focused and enjoyable.
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Games Concept Art & 2D
2D Illustrations (Characters, environments, props)
Worldbuilding, Narrative Design, Creative Direction
UI Design
3D modelling
Illustration
Visual Development/ World Building
D&D Character Art
Book Illustrations
Comics/Zines