Gift of the Gods

Roles:

  • Narrative Design Lead

  • Environmental Concept Artist

Game Type: 3D Narrative Exploration

Team Type: Volunteer, Rev share

Team size: 40

Gift of the Gods is an indie project for a 3D, third person narrative-forward explorer puzzle game. Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer.

The player is plunged into a world of Greek mythology where ancient and modern collide. The Gods in this world put you to the test in gruelling Trials order to win a Gift, but an uprising of mortals on the outside are interfering with their process.

Will the Hubris finally be punished, or will we join the Unbelievers and dare to steal from a God?

Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer. The low poly design style is reminiscent of Pokémon, with the environmental atmosphere of Journey.

I was tasked to create and lead the team for Narrative Design. I developed the worldbuilding story arc, and created briefs for the team to create scripts, research mythology for backgrounds and develop cut scenes for core narrative drops. I ensured that branching endings and dialogue made sense for the characters and made for satisfying gameplay.

I was also tasked with environmental concept art to pick up some gaps as members of the team were slow to pick up, namely, developing the map of the level, terrain, flora and fauna, and key featured buildings;

  • Demeter’s abandoned and overgrown shrine is where the player heals and

  • Demeter’s farmhouse is where we present our grown Poppy - the completion of her trial involving environmental puzzles.

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