Game Writing Samples

With breath, with grit, and with strange ennui. My work hopes to be found on windy cliff edges, in quiet, soft-lit corners, or under vast forgotten skies.
I want my readers to hear it whisper, 'You are here, and it matters.'

I carry stories in environments. In items that feel like a memory. In objects that remember where they’ve been. In spaces that ask nothing of you but your presence.
I will keep designing what I love. Even when it’s quiet. Even when it’s strange. Even when no one’s looking.
Because wonder doesn’t need an audience. It just needs a maker bold enough to believe in it.

Branching Narrative │ Mission design │ Character packets │ Barks │ Item Descriptions │ Worldbuilding documentation │ Cinematic/ Dialogue scripting │ Github │ Godot │ Twine │ Miro