Species Descriptions

When we understand a species, we understand their fears, their philosophies, their hopes, which guide their choices that shape the game.

Species Descriptions - Lore packets

Retro Sci-fi Space Opera - Alien Races

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The Saeun

Their shared mantra borne from tragedy - ‘We endure until we thrive.’

The Saeun are the last survivors of an alien species in a galaxy close to ours - nearly erased for their rare ability to reverse molecular destruction. As they fled across galaxies, they hide their powers behind silence and obedience, living as refugees among humans. Now, as war spreads to the humans, and alliances fracture, a single Saeun operative — Kesh Tor — is drawn into a conflict that threatens to expose their people’s deepest secret and decide whether the Saeun endure… or vanish forever.

Planet of Origin: Saeluna, orbiting Proxima Centauri
Planet Description: Water-logged rainforest world
Current planets habituating: Mercury, Earth and Mars, some as slaves on Venus.
Physiology: Somewhat similar to humans being bipedal, but more more muscularly adaptable to various tasks required.

  • The Saeun are a shattered, scattered people, surviving in small groups across human outposts. Their safety depends on appearing small, harmless, agreeable, and easily overlooked.

    They adopt behaviours shaped by trauma and necessity:

    • Apologise before speaking

    • Defer to authority

    • Volunteer for undesirable work

    • Feign lower intelligence

    • Avoid eye contact and conflict

    • Blend into the lowest social strata

    Their agender nature helps them slip into whatever human role is least threatening — impoverished workers, silent assistants, faceless soldiers.

    They speak softly, rarely contradict, and avoid standing out. Figures like Kesh and Roller are admired for their boldness, but also feared; Roller’s rising influence sparks communal anxiety and pressure on Kesh to restrain him.

    Their shared greeting is a tap to the heart, paired with the mantra: “We endure until we thrive.”

    • Humanoid stature — Similar height to humans, sometimes taller. Many deliberately stoop to appear smaller, leading to rounded shoulders over time.

    • Adaptive bodies — They condition themselves for their role: muscular for labour, lean for service or assistant work.

    • Soft anatomy — Naturally soft-bodied and rounded; “squishy” rather than fat. Individuals like Kesh or Roller with sharper features are unusual.

    • Subtle webbing between fingers and toes; large palms built for swimming.

    • Light, buoyant movement — springy, deft, almost weightless.

    • Originating from a rainforest–waterworld, their skin often becomes dry or cracked in dry environments, causing irritation.

    • Large, low‑light eyes — excellent in dim environments but easily overwhelmed by bright light.

    • Natural tones — soft greys, greens, blues, teals, stone hues, all with faint pearlescence.

    • Environmental wear — Dust, dirt, and work conditions often dull or patch their natural sheen.

  • Used to maintain identity under pressure and to warn others of behavioural tendencies The Saeuns refer to the social ‘masks’ they wear.

    • Listeners — observant, quiet, information gatherers (Kesh’s type - player character).

    • Speakers — outspoken, risky, attention‑drawing (Roller’s type - primary early game antagonist).

    • Keepers — elders who preserve Saeluna’s knowledge; culturally protected.

    • Shadows — primarily for children taught to be unseen and unheard.

    • Echos — those who have lost themselves to trauma or fully assimilated into human norms.

    Examples in use:

    • “Roller is showing signs of a Speaker, Kesh. You need to talk to him.”

    • “You must be a Shadow. Keep your hood up. Do not make eye contact with the humans.”

    The emotional strain of maintaining these masks often leads to PTSD responses: anger bursts, insomnia, substance abuse, or suicide.

  • Two philosophical schools coexist peacefully:

    • Endurance Doctrine — their loss was preordained; they must fight to reclaim their place.

    • Atonement Doctrine — their loss was punishment; they must atone.

    These are not opposing religions — more like differing emotional frameworks for grief.

  • Saeun technology once surpassed human tech, built on symbiotic interfaces controlled by thought or micro‑muscle movements. Most of it is lost or hidden.

    They intentionally use human tools to avoid suspicion, though humans notice how quickly they learn new systems.

    Common roles:

    • Medical workers

    • Massage/bodywork specialists

    • Psychologists

    • Physiotherapists

    • Sex workers

    Humans often feel calmer around them — a subtle effect of their true abilities, carefully concealed.

  • Saeun dwellings are low‑ceilinged, dim, and makeshift, built from leftover human structures or trash:

    • storage units

    • abandoned offices

    • shipping containers

    • mining barracks

    • utility sheds

    • or simply pieced together with fencing, pipes and broken army tents

    Interiors are sparse: soft light, floor seating, minimal decoration. Every home includes a small private space where a Saeun can remove their “mask” and release emotion. Any noise from this space is politely ignored.

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