Narrative and Visual Development Designer
I build worlds from the inside out — starting with the psychology of the people who inhabit them. I don't just design visually interesting pieces, but explore what drives a character or a beast, what they fear, what they reach for, and how their lived habits shape the spaces around them and their story.
I’m a freelance pre-production specialist.
As a narrative designer and an experienced creative lead, I shape story frameworks where player motivation, world behaviour, and thematic intent align, guiding leaders and small teams toward cohesive, meaningful experiences.
As a concept artist, I translate those human details into visual logic, mood, and symbolism, creating environments and designs that feel thematically aligned with the emotions of the game and the player.
If you are near the beginning of your game development journey and need help getting started, I can give your project a huge boost.
Projects
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Foggy Drive (Paid - Art Direction, Concept Art, Game Design)
Mind The Gap (Game Jam - Narrative, Art, Dialogue)
Gift of The Gods (Volunteer - Narrative, Concept Art, Game Design)
Casa Del Cactus (Game Jam - Narrative, Game Design, Concept Art, 3D Art)
On The Line (Game Jam - Narrative, Concept Art, Game Design)
Deep Dark (Paid - Concept Art)
Assorted 3D Assets (Portfolio)
Celestial (Volunteer - Narrative, Game Design, Environment Concept)
Riot (Portfolio - Character Design)
King of Meat (Portfolio - Weapons)
Sōden (Portfolio - Character Design)
The Astronaut (Portfolio - Creature Design)