Gift of the Gods
Gift of the Gods is an indie project for a 3D, third person narrative-forward explorer puzzle game. Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer.
The player is plunged into a world of Greek mythology where ancient and modern collide. The Gods in this world put you to the test in gruelling Trials order to win a Gift, but an uprising of mortals on the outside are interfering with their process.
Will the Hubris finally be punished, or will we join the Unbelievers and dare to steal from a God?
Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer. The low poly design style is reminiscent of Pokémon, with the environmental atmosphere of Journey.
I was tasked with environmental concept art, namely, the map of the level, terrain, flora and fauna, and featured buildings;
Demeter’s abandoned and overgrown shrine is where the player heals and
Demeter’s farmhouse is where we present our grown Poppy - the completion of her trial involving environmental puzzles.
I knew the shrine was on a hill and I had a sketch of the inside, but the outside needed to match. In order to create this vision properly I needed to work backwards from the specific plants for modular terrain.
We had several plants, each made in low poly with variant instructions. I concepted it as low poly as possible to support 3D workflow - these are heavily inspired by my love of origami.
I wanted her farm to be rural Grecian style, with a central bread oven (as Demeter's icon is a wheat plant) where she shares the harvest with her fellow farmers.
We further developed the farm to integrate it into the landscape - Creating a waterwheel to power the bread oven from a nearby stream, and a bee hive next door. There will be a grape garden behind.