Gift of the Gods

Gift of the Gods is an indie project for a 3D, third person narrative-forward explorer puzzle game. Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer.

The player is plunged into a world of Greek mythology where ancient and modern collide. The Gods in this world put you to the test in gruelling Trials order to win a Gift, but an uprising of mortals on the outside are interfering with their process.

Will the Hubris finally be punished, or will we join the Unbelievers and dare to steal from a God?

Our showcase begins with the first level - Demeter’s realm, the Goddess of harvest and agriculture, where wild and sprawling idyllic farmland is backlit by a perpetual summer. The low poly design style is reminiscent of Pokémon, with the environmental atmosphere of Journey.

I was tasked with environmental concept art, namely, the map of the level, terrain, flora and fauna, and featured buildings;

  • Demeter’s abandoned and overgrown shrine is where the player heals and

  • Demeter’s farmhouse is where we present our grown Poppy - the completion of her trial involving environmental puzzles.

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