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  <url>
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    <lastmod>2025-11-11</lastmod>
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  <url>
    <loc>https://www.geminidesigns.org/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-11</lastmod>
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  <url>
    <loc>https://www.geminidesigns.org/interactive-media</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2026-03-16</lastmod>
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      <image:title>Game Art</image:title>
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      <image:title>Game Art</image:title>
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      <image:title>Game Art</image:title>
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      <image:title>Game Art</image:title>
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      <image:title>Game Art</image:title>
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      <image:title>Game Art</image:title>
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  <url>
    <loc>https://www.geminidesigns.org/interactive-media/on-the-line</loc>
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    <priority>0.5</priority>
    <lastmod>2026-03-16</lastmod>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Initial concept for the gameplay screen</image:caption>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Polished gameplay screen. We decluttered what was already a visually complex screen, and swapped the boss to the other side so he was the main threat.</image:caption>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Trible leader design</image:caption>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Mutant boss design</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Untainted crab</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Tainted crab</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Crab jumpscare screen</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Untainted fish</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Final tainted fish - The design involved combining a seahorse, angler fish and jerboa legs concept into something that would hold the ice from underneath.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Tainted fish jumpscare</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/5c6bd1c7-6de0-4b9d-a397-2b277f75bdda/Squid_colour.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Untainted squid</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/9f732eb5-afdc-48fc-a2ab-33a25c6715ca/squid_demon2.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Tainted squid final - this design involved combining a chicken arm and a dinosaur style spine. The eye is from a ghost shark, and the squid beak extends out.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Tainted squid jumpscare</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Logo/ main menu drafts</image:caption>
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    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Main menu screen final - this design was placed into the tainted fish design (take a look at the tail)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/70a0cd03-6946-4450-9b9e-d018e4126fba/Stats.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>We had a stats screen at the end to show your success (or failure).</image:caption>
    </image:image>
    <image:image>
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      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>How to play instructions screen</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/38913067-db85-41b1-a918-bbf89d357fae/Death+Screen4.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Final death screen - this was created to work with all the characters, but primarily with the boss. The lore is that the boss used to be a fisherman himself (he is wearing the same outfits as the main player), hence the appearance of a uvula which is not found in fish.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/6ea592d2-d9fe-4e18-a583-8759f47ccbcd/Squid_Anomaly_Bubble1.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Bubble anomaly which implies a secretly tainted fish - which needs to be spotted by the player</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/8d32bf89-8449-49d4-97c6-24ca269c1ad9/Squid_Anomaly_horn1.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>Horn anomaly example - the anomalies appear randomly in various locations on the fish to make it harder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/6d3345f1-83b7-4b1e-b52f-08158bec165f/Squid_Anomaly_scratch1.png</image:loc>
      <image:title>Game Art - On The Line - Game Jam</image:title>
      <image:caption>A poisoned looking scratch anomaly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/ef1b863c-f785-48d5-92a2-19a0171e7ac1/ezgif.com-crop+%2811%29.gif</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/7e6c9e04-8005-4eec-9eb9-f87fe3aeb2e8/ezgif.com-crop+%289%29.gif</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b0626a8f-3524-4b05-a2b3-b9d2619bd728/ezgif.com-animated-gif-maker+%285%29.gif</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/celestial</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/97d2380e-5d9e-4892-ac6d-6a6bce85c015/Page+11%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/59518414-8021-4d27-895c-1eb7048b1cca/Screenshot+2025-04-01+101643.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/ac87135c-85bb-4a8d-9f7a-f3e02e8757e1/Page+11_1%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/25613d40-ebc5-4bdb-9ed0-98aa41b89899/Screenshot+2025-04-01+134106.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/816c04e5-c5ce-46fe-b58c-e99de12f408a/Page+11_2%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/362d8d51-8caa-4c0c-bca0-f16cd58a4c2d/Screenshot+2025-04-16+151154.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/20e1e28b-d342-4d18-a440-186dfa9309e2/The_Observatory1.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/9ea81236-4769-4141-8a43-6518a8177a0c/Screenshot+2025-04-16+151628.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/8a33b573-8ff4-41e7-9a72-39a1a96945d1/Page+11_3%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/72d3bb8f-f1be-4e6b-a869-1d9e68724f79/Screenshot+2025-04-27+181735+%281%29.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/2966f576-94e8-4bf1-aa0e-f063e8f23024/Page+11_4%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/d38e6efa-5585-4634-a725-76a14debad4e/Screenshot+2025-04-27+183112.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/5ccac81a-fee3-4a99-86ed-6b250e723c89/Page+11_6%403x.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/c117ccff-ab6d-4d49-a12d-5ec23edb6781/Screenshot+2025-05-18+163135.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/0315894e-e52d-46e9-9091-002dcd12f2e7/Observatory+doors1.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/2e1a6755-f40e-4379-b459-d36807b2eb78/Secret_Lab1.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/fd38b50d-e5f3-419e-8989-0522032d7c93/Artboard+2.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/4650374d-ea4d-473f-b79e-68cc2721e64f/Screenshot+2025-05-18+182350.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/29678e14-e644-41c3-89af-d0820431d781/moons.jpg</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/816304f6-9e70-4756-9107-f7cc7416c4a8/Screenshot+2025-05-18+182305.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/f355f30b-ed4f-4d18-acfc-c2625395b0cd/UI+mockup.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/09d8a6f0-2919-4784-a88d-33f913c4fdf4/image+%283%29.png</image:loc>
      <image:title>Game Art - Celestial - Game Concept for The Rookies</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/riot</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/23551448-6006-43a5-a5c8-3893d2705d34/NB+outfits_dull.png</image:loc>
      <image:title>Game Art - Riot - Character Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/5ee7fc46-ae22-47bf-866a-4ca6a0b0d66e/Expressions2.png</image:loc>
      <image:title>Game Art - Riot - Character Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/14d31eda-0368-40ad-8cef-6d65a9a7161f/Riot+_+fight.png</image:loc>
      <image:title>Game Art - Riot - Character Design</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/gift-of-the-gods</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/769fba07-789a-497c-b13b-a07e15264224/Screenshot+of+My+First+Board+-+Miro+%287%29.jpg</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>Story and Worldbuilding development into Game Design features in-level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/c9f178ff-bf0a-4734-b2cf-7d4b5cbf0d0c/Screenshot+of+My+First+Board+-+Miro+%288%29.jpg</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>Branching ending options based on multiple character's personalities and player ethical choices throughout the game. We developed how to drip feed hints throughout without ruining the final twists.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/2eea8d35-05c9-4078-bbc6-365218b61aa5/Screenshot+of+GotG+Level+Design+board+-+Whiteboard.jpg</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>Going through multiple iterations of level design deciding what tasks were mandatory and where they should be located to support narrative beats with Level Designers and Creative Director.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/59bba767-c1cb-46e8-bd83-617ea7754dd7/Shrine_external2.png</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>I knew the shrine was on a hill and I had a sketch of the inside, but the outside needed to match. In order to create this vision properly I needed to work backwards from the specific plants for modular terrain.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/1000148b-e8a0-46e5-8e02-e801a9607acd/Level+1+-+flowers+1.png</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>We had several plants, each made in low poly with variant instructions. I concepted it as low poly as possible to support 3D workflow - these are heavily inspired by my love of origami.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a84ed27f-f161-4305-940c-24be85b908b8/Level+1+-+flowers+2.png</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>I worked hard to make the job of 3D as easy as possible by breaking down the shapes. I also gave instructions on variations and placement rules on terrain.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/e82876cb-0902-41c4-9039-1df2616ff842/Demeter%27s+Farmhouse.png</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>I wanted her farm to be rural Grecian style, with a central bread oven (as Demeter's icon is a wheat plant) where she shares the harvest with her fellow farmers.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/f1c2d690-9fd1-4941-8ee6-a846c22e1c0c/Demeter%27s+Farmhouse3.png</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>We further developed the farm to integrate it into the landscape - Creating a waterwheel to power the bread oven from a nearby stream, and a bee hive next door. There will be a grape garden behind.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a4edbf0f-f7a5-4ab2-8499-c9074d636eea/Screenshot_2025-11-08_175958.webp</image:loc>
      <image:title>Game Art - Gift of The Gods - Indie Game Volunteer</image:title>
      <image:caption>3D WIP done by Danny from the Gift of the Gods team.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/foggy-drive</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/892b2350-a833-49c1-90df-3b1b24862e15/Foggy+Drive+-+Monster+1.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>A design rooted in Chris’s childhood memories of catching lizards in his backyard. Inspired by Brandon Sanderson’s Koloss, the creature grows by tearing itself open, revealing a beating heart — a visceral metaphor for grief expanding faster than a child can contain it.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/1772146803844-Q1N661J77M7WSQPTHYJU/Screenshot%2B2026-02-25%2B225841.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>We had to go beyond greyboxing to really feel the environment mood and decide the game programming.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/4b54f9fa-99e0-452f-8da9-1d649c35c9e4/The+Grim+-+Exploration.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>Because of my Aphantasia, my process is to draw a full model of the sort of character I want, then reverse engineer it to explore the options within that space. In this case something sneaky, long and reptilian inspired.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b8cbc023-f40c-425c-b61a-2defa4dee211/Screenshot+2026-02-26+180356.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>The houses were purposefully individual, but still had similar aspects and reusable modular parts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/382c129b-80c4-4e3a-b4d2-27ff8063bf77/The+Grim+-+Exploration_4.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/6e08fd68-b7f7-49ff-83cf-55b45eda961a/Screenshot+2026-02-26+180518.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>The player's starting home is visually distinct indicated by the complex roof and the tall chimney</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/82f49888-679b-4b34-bc89-fe91ded8a415/The+Grim+-+Exploration_3.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>After understanding the body type, I moved to limbs and head to explore different options for a 'stalker' type beast who could also climb.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/faf903e9-3bbc-492d-ab04-57e4ce8f7611/Foggy+Drive+-+Monster2.2.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>This version blends fog with moth‑dust, allowing the monster to dissolve into the environment. Its visual language draws from scavenger animals like deer and raccoons — bright eyes in the dark, innocence turned uncanny. All are creatures native to 1980s California, grounding the horror in Chris’s childhood landscape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/96aa4499-37ea-48c9-a160-81d4e1244ec0/Foggy+Drive+-+Monster3.1.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>Exploring the tension of growing up in an American environment with Korean heritage, Chris described his mother as quite stoic and this informed the creature’s cold, masked presence. Widow spiders — a genuine Californian threat — inspired its web motifs, symbolising interconnectivity and complexity.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/6b41d4a2-eac2-4f54-92b2-f3e304317023/Foggy+Drive+-+The+Boy.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>I needed to do extensive research to find the perfect mix of California by the coast, Korean background in the parents, and the age and body type of Chris as a child. Chris referenced a beloved pair of blue Quicksilver shorts he remembered which inspired the designs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/49aad81c-3ee5-406f-bdbc-00b532e0d565/Foggy+Drive+-+Storyboard.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>Storyboarding the hospital scene. I kept the mother faceless and aloof, as a strict Korean mother in the 80s might be, but you can see her tension in her hand before the door is opened, to reveal her true feelings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b6d06db3-ed3e-4aa1-8723-42134f4d4628/Foggy+Drive+-+Key+Art+Environment+-+Cars.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>I researched cars appropriate for the environment, location, time and shape language to mirror the bungalows. Getting variation but still an eerily repetitive box shape language.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/59aef89f-73e7-4f53-9788-606542f94834/Screenshot+2026-02-25+225621.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>We began with playing with a street view to experiment with the world development and driving movement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/13cddbb6-2524-4e63-b09a-90e86914d6f6/Foggy+Drive+-+Key+Art+Environment1.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>I enjoyed the shape of the bungalows on the real street location, so there's a lot of height variation with the plant life and lights - emphasising how small the player is. I used a lot of sharp edges and slightly warped perspective upwards so its not too comfortable.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b8982588-de55-4f5b-84db-0b517d4491eb/Foggy+Drive+-+Key+Art+Environment+-+FX.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>I explored FX that make the environment feel unstable, almost as if the game itself is glitching. That meta‑level confusion—where the player briefly wonders if something’s wrong with their system—creates a sharp counterpoint to the core theme of seeking comfort in games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/e76fa90a-d65f-4270-97be-f58076b4c76e/Foggy+Drive+-+Key+Art+Environment+-+Street_+light.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>Establishing the mood - the lighting and the level of fish eye, warping and fog.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/d8054f0e-4faa-45b9-8f7c-19b8613e51ca/Interior+1+-+Player+Start.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>[WIP] Player starting in the boys room after a bad dream wakes him up. The rug was a main piece, as its based on an Asian vintage design but simplified for a more Western look - it represents the clash of cultures strongly as a potential heritage from the boy's parents.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/764540e3-0150-4db1-9eb7-65e10b41a1e6/Interior+1+-+Player+Start+-+Props.png</image:loc>
      <image:title>Game Art - Foggy Drive (Paid Contract)</image:title>
      <image:caption>Hunting for reference photos from 1986 was tough, but combining lots of old photographs, with vintage furniture and toys started to bring it to life. Keeping it simple with authentic highlight items was key.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a0bd710d-5b93-448d-875c-027fb99f0d59/Moodboard+-+Foggy+Drive%281%29.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/casa-del-cactus</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/dd79e3ac-7980-4484-95eb-db28ada61536/cactus+opt+2.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>Initially we had intended just a window sill, then quickly noticed we would run out of room to expand!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/0731a8b3-1548-4bd5-bc4d-5a99fecdc53d/Cactus.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>The second concept brought in more of the rural Mexican lifestyle, but needed more depth to showcase in 3D.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/c063fee3-89b4-4a9f-a698-b947de1166e0/restaurant1.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>Plotting the perspective to ensure plenty of space for pots to sit was an interesting challenge. I used this perspective to showcase better to the 3D team what we were aiming for.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b16af9cc-cc83-4dd9-8270-511987c8992e/Casa+Del+Cactus+2.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>The original house design when vetted with a Mexican native, was deemed too stereotypic and poor to represent the culture well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/226f9487-35b4-460f-b69f-d40f0a18992f/Cactus_Casa3.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>The newer design made the house larger, with more opportunities for pots and a less stereotypical colour scheme.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/d347d8ff-fae5-47ed-815b-cc6cca23f54b/Cactus_Casa_details.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>Call outs for the 3D artist on textures</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/20cd6aff-2432-4184-a037-96bfc543a278/Cactus_Casa_Door_vines.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>Further details on the door inspiration and how to build the trellice in 3D.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/b43a34cd-a07e-48f1-84d8-cace539dd453/Cactus_Casa_floor+and+frames.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>How the frames of the windows and the flooring were set up. Sadly these were not able to be created in time</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/9d3558d0-d210-4163-a169-1ef597371b48/Cactus_Casa2.5.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>I illustrated the areas that the cactus pots could sit and the expected frame of gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/841468cb-6a2f-4aac-b0bf-65ca44dab4b1/Cactus_Casa_plants.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>To keep it manageable for the 3D artist, I did x3 types of edible cactuses, with very different shape language, but similar shaped fruits. The seedling stage is the same for all, to keep it easier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/ca79487d-8f9f-4723-935b-65c824cdc8ff/Cactus_Casa_pots.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>Some examples of pot designs and how to combine the two types of textures and patterns - sadly we ran out of time for these.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/3e6ac9d1-1c1c-447c-a50b-fff783fd7de0/shop%402x.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>I designed the UX for the items, the shop and the alerts to prompt the user to use resources, buy more, or upgrade the house.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/70dffc42-90dd-4e14-8f54-a8a5bca47ff0/shop%403x.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>The shop design I kept fairly simple, as it was intended to be expanded later with different techniques to boost plant growth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/4100e7b7-7b73-4489-b531-04f9309f260c/How_to_play_example2%402x.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>I wrote how to play the game and designed the mechanisms.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a3b527bc-9326-4887-8348-8bd32d2093d6/Screenshot+2025-09-16+001830.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>I helped work on some of the 3D. We did run out of time at the end due to some mismanagement of time within the 3D end. But I hope to complete this house at some point in the future for display purposes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/81197954-93a5-4ae0-8eea-1685ec230a3a/cs_bSu.png</image:loc>
      <image:title>Game Art - Casa Del Cactus - Game Jam</image:title>
      <image:caption>I am happy with where we managed to get in just 14 days. I think the IP has legs with expansion of mechanics and better styling with more development time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/6b4caef0-9440-4fd7-8120-003edd604da1/Blur_House_background%403x.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/deep-dark</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/18814ba8-a688-41a6-9be6-dad20231b105/Skull_whale_Drafts.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
      <image:caption>Thumbnail designs for a concept already given of a creature of death, with a skull head and a whale body. Client chose B approach.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/ab445e6c-26c7-4ecb-9bbd-6321c7e216a7/angler+hand+v1.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/e72bef6d-6eb5-4603-8c55-afb7333ecb3e/Skull+Whale_2.0.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
      <image:caption>By merging the skeletal framework of a bipedal human with the anatomy of a quadrupedal whale, I forged a creature that feels eerily unified—an approach that, I've found, heightens the horror in unexpected ways.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/be978b49-857c-448c-bbc6-35e9174fcc13/Clam_monster.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/24786d63-f75b-42d7-b1cb-f850af5c5925/Skull+Whale_2.1_clear.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
      <image:caption>Further developments - requested for more spine showing, more tendons around the neck, and to push the emaciation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/9c430433-76fd-43b6-9666-46de7b792ead/Paelustris.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/223c4208-25e4-45fd-8328-8dcf04fb826c/Skull+Whale_2.1_top.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
      <image:caption>Turnarounds starting with top down - for processing by 3D</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/84cd54dd-69be-4c9c-a207-02f6d8b6394e/Clam_monster_top.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/3d4504b6-8431-4f9f-acb6-52e572ecee4b/Skull+Whale_front.png</image:loc>
      <image:title>Game Art - Deep Dark - Paid Contract</image:title>
      <image:caption>Turnaround front for processing by 3D</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/soden</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/bd811094-5bd2-454c-b208-7884024a6a37/Samurai+2.0.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Render</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/96d6177a-aaea-4a76-a5e2-010a1b8777c4/Monk+%282%29.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Earlier design exploration</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/7bb34385-a0b8-49d0-9044-e595d7ff8573/Sohen_Props_Sketches.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Early design explorations of Monk items.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/17b03b55-6a44-400a-98c6-eb9114f1c963/Samurai+2.0.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Full Render</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a58d24df-0598-4dd0-bfe0-199e2f0f88c7/Samurai+2.0_rough+sketch.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Rough Sketch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/2072384f-d1b1-4423-9034-a2a960e74f0e/Samurai+2.0_developed+sketch.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Polished Sketch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/1760025959885-GSW14U0COLZMB6LHXHG6/Samurai%2B2.0.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/e8980ada-6a56-4c47-b196-1c60311d1a19/Sohen_Props_Sketches.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Finessed exploration. The dagger was removed for being too ornate for monk life, and the gourd replaced with a more authentic historical shape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/8eb99e96-ef39-4a5e-9a92-19a49de786fd/Samurai+2.0_linework.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Linework</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/f4c3237d-d284-4d73-87e2-810d7408a426/Samurai+2.0_flat+colour.png</image:loc>
      <image:title>Game Art - Sōden - Character Design</image:title>
      <image:caption>Flat Colour</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/the-astronaut</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/fb1ca10b-ae43-490b-b591-b69e4cc3db06/Astronaut+final.png</image:loc>
      <image:title>Game Art - The Astronaut - Character Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/a1094508-b664-4466-b340-8cdb093f8b10/Astronaut+final.png</image:loc>
      <image:title>Game Art - The Astronaut - Character Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/f59e9d8c-ae2b-454d-8075-981e8e69c4a5/Astronaut_new.png</image:loc>
      <image:title>Game Art - The Astronaut - Character Design</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/king-of-meat-weapons-concepts</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/1fd416f2-c21f-464e-82b6-91286bae3004/Page+13_3%403x.png</image:loc>
      <image:title>Game Art - King of Meat Weapons Concepts</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.geminidesigns.org/interactive-media/aztec-invasion-creature-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/acb685bf-bbd6-4ce8-9b57-e3a13e2af903/monster_full_f.png</image:loc>
      <image:title>Game Art - Aztec Invasion - Creature Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/689affea6ca7715a8d110904/7b4596eb-59b6-4ad4-9530-efea6b11db45/alien+monstergh.png</image:loc>
      <image:title>Game Art - Aztec Invasion - Creature Design</image:title>
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    <image:image>
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